Now hiring · 4th title in prototype

Cache the beat, ship the loop.

CadenceCache is an indie casual-game studio. We design from the BPM up — so a run takes 30 seconds, a smile takes one tap, and a month later it's still on your home screen.

Lifetime downloads
8M+
Average rating
4.8
Released titles
3
now playing
Loop Lagoon
Chapter 03 · Tide

Shipped on & partnered with

App Store Google Play itch.io Steam TapTap Apple Arcade

01 · About

Good games are
loops you love to repeat.

Cadence is the beat. Cache is what stays. Caching a melody in a player's head takes exactly the right tempo, predictable feedback, and a small surprise worth repeating.

The studio was founded in 2021, after three future co-founders shipped casual games at a big publisher until KPI pipelines squeezed the fun out. They quit on the same Friday and agreed on one rule: one core loop per game, polished until it sings.

So we make fewer games — roughly one a year. Each one is meant to be opened on a commute, in a queue, or right before bed, and to leave a small grin behind.

Beat first

Every mechanic starts with a BPM. Feedback, animation and SFX all land on the same pulse.

Replayable loop

A run lasts 30 seconds to 3 minutes — and the next one is always tempting.

Small and sharp

No feature bloat, no predatory monetisation. We let the game be a game.

02 · Games

Three loops in the wild.

Next one in co-production
2023 · Mobile #001

Pixel Pulse

A pixel-art rhythm tapper — tap the squares in time with the heartbeat. Live on iOS and Android with 4M+ downloads worldwide.

Unity C# FMOD ★ 4.8 · 18k reviews
2024 · Mobile #002

Loop Lagoon

A tide-driven puzzler. Five calm levels a day, ten minutes of aural spa. Topped the App Store casual-puzzle chart in 14 regions.

Godot GDScript Procedural Audio ★ 4.9 · 9k reviews
2025 · Steam #003

Tap Tempo

A rhythm-platformer for PC. Eight chapters, one journey, and a soundtrack you'll want to replay long after the credits roll. "Very Positive" on Steam.

Unity C# Steamworks ★ 4.7 · 2.4k reviews
2026 · Coming soon #004

Bounce Beat

In active development. A co-op casual game about bouncing, timing, and shared rhythm. Looking for musicians and level designers to jam with.

Status
Prototype · v0.4
Target
Q3 2026
Request beta access

03 · Process

How a beat
becomes a game.

From a single bar of music to a shipped title, every CadenceCache game goes through the same five-step loop.

  1. 1

    Find the beat

    Start with a kick, a riff, or a single motion. The rest follows the tempo.

  2. 2

    Build a prototype

    A playable sketch in 48 hours. Velocity beats polish in the early days.

  3. 3

    Playtest weekly

    20+ fresh players every week. We watch the smiles, the grimaces, the rage-quits.

  4. 4

    Tune the loop

    SFX, animation, haptics — every frame is timed to the BPM.

  5. 5

    Ship & iterate

    Launch isn't the end. New track or new level drops every month.

04 · Team

A band of rhythm nerds.

Twelve people from games, animation, and music. We believe the best beats live at the intersection of disciplines.

L

Luna Hayashi

Co-founder · Creative Director

Former art director. Believes a button that's beautiful is a button that wants to be pressed.

K

Kai Mori

Co-founder · Lead Engineer

Writes code like arrangements: modular, on-tempo, ready to loop.

M

Mira Solberg

Co-founder · Audio Director

Ex-interactive-music composer. Carries a melodica everywhere — BPM is her second language.

+9

+ 9 collaborators

Design · Levels · Art · Ops

Remote-first across five time zones, with a standup every morning.

05 · Contact

Got a project?
Let's listen first.

Publishing deals, brand integrations, IP crossovers, press, hiring — anything that touches "rhythm × games" is welcome in our inbox.